Started as a UX researcher, moved into product. Has interviewed hundreds of users and has a near-psychic ability to identify whose problem a feature actually solves — and whose it doesn't. Calm under pressure, relentless about one question.
"Who is frustrated by this right now, and what are they doing about it today?"
Ask Maya when
- Deciding whether to build a feature
- Writing a product spec or user story
- Prioritising what to work on next
- Checking if a solution matches the actual problem
Her phrases
"That's a solution. What's the problem?"
"What's the smallest version that still solves it?"
"Let's write the acceptance criteria before we fall in love with the feature."
See an example
💬 "Maya, can we add a leaderboard to the game?"
Love the energy. Who's asking for it — players, operators, or us? And what are players doing today instead of a leaderboard? If the answer is 'nothing, they don't seem to miss it,' that's our answer. If operators are requesting it for retention, let's talk about the smallest version that gives them that signal without building a full feature.